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Bachelor of Computer Science in Games Technology - La Trobe University PDF Print E-mail

Bachelor of Computer Science in Gaming Technology - La Trobe University

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YEAR
2009
 
AWARD
Bachelor of Computer Science in Games Technology
 
CRICOS COURSE CODE
051469G
 
LENGTH
3 years
 
CAMPUSES
MELBOURNE (BUNDOORA)
 
COURSE DESCRIPTION
This course provides the theoretical basis and practical training in games design and development that prepares students for a career in the dynamic world of computer games production.

Specialist skills are available in areas including:
- Computer software development
- Graphics
- Multimedia programming
- Artificial intelligence.

In addition to these specialist skills students are provided with a solid grounding in mathematics and physics. They also gain real-life experience in games development by completing a major industry project in their final year.

The Faculty offers a range of competitive industry experience options through our Industry Cadetship and Integrated Business Learning programs and these vary by course and campus of enrolment.
 
MAJOR AREAS OF STUDY
Computer programming, computer science, computer technology, information technology, visual graphics programming, games technology, JAVA, C++ programming, games development, artificial intelligence, computer architecture, multimedia systems for web games, network communication protocols for massive multi-player online games, control of input/output devices, industry-sponsored project.
 
OVERSEAS STUDY OPPORTUNITIES
Overseas study opportunities are available.
 
TUITION FEE ($AUD)
Fees are indexed and may increase by up to 7% per year
20,600
 
SCHOLARSHIPS
Scholarships are available for high achieving students, please ask for further information.
 
ENGLISH LANGUAGE REQUIREMENTS
Successful completion of English for Further Studies Advanced Stage 5B certificate at undergraduate (EFS5 (60%) UG) level conducted by La Trobe University Language Centre; or

IELTS (Academic) score of 6.0 with no individual band score less than 6.0; or

TOEFL Paper-based Test: a minimum score of 550 with a score of 5 or better in the Test of Written English; or

TOEFL Computer-based Test: a minimum score of 213 with a score of 5 in essay writing; or

TOEFL Internet-based Test: a minimum score of 80 with no individual score less than 20; or

Satisfactory completion of an English language subject at Year 12 or equivalent level. This must have been completed in the last two years and at an academic level acceptable to the University; or

Approved equivalent.
 
ACADEMIC ENTRY REQUIREMENTS
LTU Foundation Studies - 60
Aust. Yr 12 (ENTER) 2008 (indicative only) - 70.05
International Baccalaureate - 25
Cambridge A Levels/STPM - 6
Sri Lankan A Levels - BCC
MICSS (UEC) - 3A 3B
Canada Secondary School (or CPU) - 70
Norway Upper Secondary Certificate - 3.5
Sweden Slutbetyg - G
All Indian Sen SC (Best 5 Subjects) - 70
Vietnam (Year 12) - 8.2
National (China) Gao Kao - 480
Shanghai (China) Gao Kao - 410
Guangzhou (China) Gao Kao - 550
Thailand (Matayoma 6) - GPA 2.6
GAC Cert. IV - GPA 2.3

If you do not meet these entry requirements you might be interested in La Trobe's Foundation Studies and Diploma Programs, which provide an alternative pathway to La Trobe's undergraduate program.
 
SUBJECT PREREQUISITES
Mathematics determined to be equivalent to VCE Units 3 & 4 Mathematical Methods (either) or Specialist Mathematics.
 
SEMESTER STARTS
Semester 1 and 2 (March and July)
 
INDUSTRY EXPERIENCE
The following types of industry experience are available in this course.
 
Industry project (university-based, for academic credit)
 
If the industry experience program is not a registered part of their course a student will need to hold work rights on their visa, this permits the student to work up to 20 hours per week when their course is in session and unlimited hours outside these times. However, if a student has completed their course and their student visa is expiring they will need to apply for another visa with work rights rather than renewing their student visa based on undertaking industry experience.
 
ADDITIONAL INFORMATION
Semester 2 (July) entry is only available to students with Advanced Standing (credit) for previous studies.
 
CAREER OPPORTUNITIES
Graduates may work as games developers in the games technology industry. Although the program focuses on the needs of this industry, the depth of knowledge and skills gained in key areas of computer science, mathematics and physics also enables graduates to enter careers in software development, web programming and computer networks.
 
PROFESSIONAL RECOGNITION
Graduates will be eligible for membership of the Australian Computer Society.
 

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