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Bachelor of Games and Interactive Entertainment - Queensland University of Technology PDF Print E-mail

Bachelor of Games and Interactive Entertainment - Queensland University of Technology

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QTAC code: 416102

Domestic entry: February

Past OP cut-off: 13

Past rank cut-off: 74

Assumed knowledge: English (4, SA) and Maths A, B or C (4, SA)

Preparatory studies: MATHS: QUT unit Preparatory Mathematics as a visiting student or QUT Continuing Professional Education course Mathematics Bridging. ENGLISH: Successful completion of a year of full-time vocational or tertiary study.

OP Guarantee: Yes

CRICOS code: 059710E

International fees: 2009: $10,500 (indicative) per semester
(per semester, subject to annual review)

International entry: February

Course duration (full-time): 3 years

Total credit points: 288

Campus: Gardens Point


Course Overview
The Bachelor of Games and Interactive Entertainment gives you the opportunity to join the growing industry of digital entertainment and electronic games by acquiring expertise in the development of computer games and other forms of interactive media. The course has a strong foundation in both entertainment technology and creative skills. You can choose your primary area of study, also known as your major, from:

Animation and Computational Arts:animation and motion graphics, 3D computer graphics and computer generated art
Digital Media:mixing graphics, video, animation and sound to meet the increasingly complex world of digital entertainment
Game Design:game design tools and design processes, narrative and immersion, architecture and interior design
Software Technologies:technical aspects of computer games, games engine and tools development

You will gain experience in the whole process of game and interaction development, from identification and evaluation of ideas, creation of design concepts, critique of existing and potential products, analysis of cultural impact and industry trends, right through to the development and delivery of a final product.

Career Outcomes
Depending on your specialisation, graduates may find employment as a games/digital media programmer, game designer, simulation developer or designer, animator, film and television special effects developer, quality assurance tester, games/digital media reviewer, video game tester, sound designer, mobile entertainment and communications developer, web developer or digital product strategist.

Professional Recognition
No professional accreditation is currently available for courses in the games and entertainment area.

Students completing the Software Technologies Major would be eligible for membership of the Australian Computer Society (ACS).

Credit for Previous Study
Domestic and international applicants may claim credit for part of the degree, on the basis of completed or partially completed studies, related to the Bachelor of IT.

Course Structures

Bachelor of Games & Interactive Entertainment Course structure

CodeTitle
The course consists of four blocks of studies
 Block A: Core Studies (6 units plus a 24 credit point Project completed in Semester 6)
 Block B: Major (8 units) selected from Animation and Computational Art; Digital Media; Games Design; Sotware Technologies
 Block C: Minor (4 units)
 Block D: Electives (4 units)
 Students who choose to complete the Cooperative Education Program replace an IT general elective with ITS010
Year 1, Semester 1
ITB750Computer Game Studies
ITB001Problem Solving and Programming
ITB002IT Professional Studies
 ITB001 and ITB002 are currently under review; further information will be available in August 2009.
DEB101Introducing Design
Year 1, Semester 2
ITB751Games Production
 Block B or Block C Unit
 Block B or Block C Unit
 Block B or Block C Unit
Year 2, Semester 1
 Block B or Block C Unit
 Block B or Block C Unit
 Block B or Block C Unit
 Block B or Block C Unit
Year 2, Semester 2
 Block B or Block C or Block D Unit
 Block B or Block C or Block D Unit
 Block B or Block C or Block D Unit
 Block B or Block C or Block D Unit
Year 3, Semester 1
ITB009Core Project Management
 Block B or Block C or Block D Unit
 Block B or Block C or Block D Unit
 Block B or Block C or Block D Unit
Year 3, Semester 2
ITB020Project
 Block B or Block C or Block D Unit
 Block B or Block C or Block D Unit

Bachelor of Games & Interactive Entertainment Majors Course structure

CodeTitle
Block B Majors (8 units)
Animation and Computational Arts
KIB105Animation and Motion Graphics
KIB106Character Development, Conceptual Design and Animation Layout
KIB107Introduction to Programming for 3D Animation
KIB108Animation History and Practices
KVB105Foundations of Drawing for Animation 1
KVB106Foundations of Drawing for Animation 2
KKB210Computational Arts 1
KKB211Computational Arts 2
Digital Media
KIB101Visual Communication
KIB102Foundations of Interactive Media
KIB103Introduction to Web Design
ITB254Interaction Design
ITB257Multimedia Systems
ITB259Advanced Multimedia Systems
 2 more units as per discussion with course coordinator
Game Design
ITB016Fundamentals of Games Design
ITB017Advanced Games Design
KIB201Concept Development for Game Design and Interactive Media
KIB202Enabling Immersion
KIB310Design Studio 3: Virtual Environments
 Two units selected from the following
DEB201Digital Communication
DEB102Introducing Design History
DAB110Introductory Architectural Design 1
DTB101Interior Design 1
DNB101Industrial Design 1
Software Technologies*
 * This Major assumes students have obtained a SA or better in Queensland Maths B (or equivalent)
ITB003Object Oriented Programming
ITB004Database Systems
ITB005Systems Architecture
ITB702Algorithms and Data Structures
ITB746Modelling and Animation Techniques
ITB747Real Time Rendering Techniques
ITB749Scientific Programming
MAB281Mathematics for Computer Graphics

Bachelor of Games & Interactive Entertainment Minors Course structure

CodeTitle
Students select a Minor from the following
Animation
 This minor is not availabel to students who are undertaking the Animation and Computational Arts Major
KIB105Animation and Motion Graphics
KIB107Introduction to Programming for 3D Animation
KVB105Foundations of Drawing for Animation 1
KVB106Foundations of Drawing for Animation 2
OR 
KIB108Animation History and Practices
Advanced Animation#
KIB212Animation Studio 1: Preproduction
KIB213Animation Studio 2: CG Toolkit
 #This Minor is only available to students who are undertaking the Animation and Computational Arts Major. As resources are limited, entry will be determined on the basis of a student's academic performance in the units KIB105, KIB107, KIB108 and KVB105.
Computational Arts
ITB003Object Oriented Programming
KKB210Computational Arts 1
KKB211Computational Arts 2
KIB106Character Development, Conceptual Design and Animation Layout
Digital Media
ITB254Interaction Design
ITB257Multimedia Systems
ITB259Advanced Multimedia Systems
KIB101Visual Communication
 or
KIB103Introduction to Web Design
Entrepeneurship
BSB115Management, People and Organisations
MGB223Entrepreneurship and Innovation
 OR
MGB218Managing Business Growth
AMB240Marketing Planning and Management
AMB251Innovation and Market Development
Game Design
KIB201Concept Development for Game Design and Interactive Media
KIB202Enabling Immersion
ITB017Advanced Games Design
ITB016Fundamentals of Games Design
Legal Issues
LWB141Legal Institutions and Method
LWB136Contracts A
 Two units selected from the following
LWB137Contracts B
LWB142Law, Society and Justice
LWB480Media Law
LWB486Intellectual Property Law
Marketing
BSB126Marketing
 Three units selected from the following
AMB251Innovation and Market Development
AMB240Marketing Planning and Management
AMB201Marketing and Audience Research
AMB341Strategic Marketing
Mathematics for Games#
MAB100Mathematical Sciences 1A
MAB111Mathematical Sciences 1B
MAB112Mathematical Sciences 1C
MAB312Linear Algebra
 # Students who have completed Maths C can substitute MAB100 with one of the following units: MAB311, MAB481 or MAB422
Mobile and Network Technologies*
ITB006Networks
ITB720Internet Protocols and Services
ITB730Information Security Fundamentals
ITB723Wireless and Mobile Networks
 *This Minor is only available to students who are undertaking the Sotware Technologies Major
Sound Design
KMB105Music and Sound Technology
KMB106Music and Sound for Multimedia
KMB107Sound, Image, Text
KMB108Sound Recording and Acoustics
Software Technologies
ITB003Object Oriented Programming
ITB004Database Systems
ITB005Systems Architecture
ITB749Scientific Programming
 This minor is not available to students who are undertaking the Software Technologies Major
Physics for Games
PCB107Physics and Quantitative Techniques
PCB460Instrumentation and Computational Methods
PCB593Digital Image Processing
PQB251Waves and Optics

IT Elective Unit List

CodeTitle
Information Technology Elective Unit List
ITB001Problem Solving and Programming
ITB002IT Professional Studies
ITB003Object Oriented Programming
ITB004Database Systems
ITB005Systems Architecture
ITB006Networks
ITB007Web Development
ITB008Modelling Analysis and Design
ITB009Core Project Management
ITB010Core Project Implementation
ITB011CCNA 1 & 2: Network Fundamentals and Routing Protocols
ITB012CCNA 3&4: LAN SWITCHING/WIRELESS AND ACCESSING THE WAN
ITB016Fundamentals of Games Design
ITB017Advanced Games Design
ITB218Applications Programming
ITB223Software Development with ORACLE
ITB228Enterprise Systems
ITB229Database Design
ITB230Project
ITB233Enterprise Systems Applications
ITB239Enterprise Data Mining
ITB254Interaction Design
ITB257Multimedia Systems
ITB259Advanced Multimedia Systems
ITB260E-Commerce Site Development
ITB264Information Systems Consulting
ITB266Information Management
ITB298Business Process Modelling
ITB322Information Resources
ITB360Corporate Systems
ITB361Socio-technical Systems
ITB362Organisational Databases
ITB363Project Management Practice
ITB364Information Systems Development
ITB365Business Analysis
ITB366Information Systems Operations
ITB370Project
ITB705Intelligent Systems
ITB702Algorithms and Data Structures
ITB706Systems Programming
ITB712Software Engineering Studies
ITB716Advanced Web Applications Development
ITB713Advanced Java Programming
ITB717Enterprise Software Architecture
ITB720Internet Protocols and Services
ITB721Unix Network Administration
ITB722Network Planning and Deployment
ITB730Information Security Fundamentals
 ITB731 is offered bi-annually and will be available for 2009
ITB723Wireless and Mobile Networks
ITB731Security Technologies
ITB732Cryptology and Protocols
ITB747Real Time Rendering Techniques
ITB749Scientific Programming
ITB746Modelling and Animation Techniques
ITB750Computer Game Studies
ITB751Games Production
 ITB761/2/3/4/5 Please check with the relevant coordinator for further information on Special Topics.
 ITB762 Special Topic in 1/2008 is to be used for CCNA 1 & 2: Internetworking and Rouiting Basics
ITB761Special Topic 1
ITB763Special Topic 3
ITB762CCNA 1 & 2: INTERNETWORKING AND ROUTING BASICS
ITB764Special Topic 4
ITB765Special Topic 5
ITB847Computational Intelligence for Control and Embedded Systems
MAB281Mathematics for Computer Graphics

Potential careers
Animator
Computer Game Programmer
Computer Games Developer
Computer Systems Engineer
Multimedia Designer
Programmer
Project Developer
Project Manager
Software Engineer
Technical Officer
Web Designer

 

 

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