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Bachelor of Games and Interactive Entertainment - Queensland University of Technology |
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TEL: 0207 193 7932
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| QTAC code: | | 416102 | | | Domestic entry: | | February | | | Past OP cut-off: | | 13 | | | Past rank cut-off: | | 74 | | | Assumed knowledge: | | English (4, SA) and Maths A, B or C (4, SA) | | | Preparatory studies: | | MATHS: QUT unit Preparatory Mathematics as a visiting student or QUT Continuing Professional Education course Mathematics Bridging. ENGLISH: Successful completion of a year of full-time vocational or tertiary study. | | | OP Guarantee: | | Yes | | | CRICOS code: | | 059710E | | | International fees: | | 2009: $10,500 (indicative) per semester (per semester, subject to annual review) | | | International entry: | | February | | | Course duration (full-time): | | 3 years | | | Total credit points: | | 288 | | | Campus: | | Gardens Point | |
Course Overview The Bachelor of Games and Interactive Entertainment gives you the opportunity to join the growing industry of digital entertainment and electronic games by acquiring expertise in the development of computer games and other forms of interactive media. The course has a strong foundation in both entertainment technology and creative skills. You can choose your primary area of study, also known as your major, from:
Animation and Computational Arts:animation and motion graphics, 3D computer graphics and computer generated art Digital Media:mixing graphics, video, animation and sound to meet the increasingly complex world of digital entertainment Game Design:game design tools and design processes, narrative and immersion, architecture and interior design Software Technologies:technical aspects of computer games, games engine and tools development
You will gain experience in the whole process of game and interaction development, from identification and evaluation of ideas, creation of design concepts, critique of existing and potential products, analysis of cultural impact and industry trends, right through to the development and delivery of a final product. Career Outcomes Depending on your specialisation, graduates may find employment as a games/digital media programmer, game designer, simulation developer or designer, animator, film and television special effects developer, quality assurance tester, games/digital media reviewer, video game tester, sound designer, mobile entertainment and communications developer, web developer or digital product strategist. Professional Recognition No professional accreditation is currently available for courses in the games and entertainment area.
Students completing the Software Technologies Major would be eligible for membership of the Australian Computer Society (ACS). Credit for Previous Study Domestic and international applicants may claim credit for part of the degree, on the basis of completed or partially completed studies, related to the Bachelor of IT.
Course Structures
Bachelor of Games & Interactive Entertainment Course structure
| Code | Title | | The course consists of four blocks of studies | | | Block A: Core Studies (6 units plus a 24 credit point Project completed in Semester 6) | | | Block B: Major (8 units) selected from Animation and Computational Art; Digital Media; Games Design; Sotware Technologies | | | Block C: Minor (4 units) | | | Block D: Electives (4 units) | | | Students who choose to complete the Cooperative Education Program replace an IT general elective with ITS010 | | Year 1, Semester 1 | | ITB750 | Computer Game Studies | | ITB001 | Problem Solving and Programming | | ITB002 | IT Professional Studies | | | ITB001 and ITB002 are currently under review; further information will be available in August 2009. | | DEB101 | Introducing Design | | Year 1, Semester 2 | | ITB751 | Games Production | | | Block B or Block C Unit | | | Block B or Block C Unit | | | Block B or Block C Unit | | Year 2, Semester 1 | | | Block B or Block C Unit | | | Block B or Block C Unit | | | Block B or Block C Unit | | | Block B or Block C Unit | | Year 2, Semester 2 | | | Block B or Block C or Block D Unit | | | Block B or Block C or Block D Unit | | | Block B or Block C or Block D Unit | | | Block B or Block C or Block D Unit | | Year 3, Semester 1 | | ITB009 | Core Project Management | | | Block B or Block C or Block D Unit | | | Block B or Block C or Block D Unit | | | Block B or Block C or Block D Unit | | Year 3, Semester 2 | | ITB020 | Project | | | Block B or Block C or Block D Unit | | | Block B or Block C or Block D Unit | Bachelor of Games & Interactive Entertainment Majors Course structure
| Code | Title | | Block B Majors (8 units) | | Animation and Computational Arts | | KIB105 | Animation and Motion Graphics | | KIB106 | Character Development, Conceptual Design and Animation Layout | | KIB107 | Introduction to Programming for 3D Animation | | KIB108 | Animation History and Practices | | KVB105 | Foundations of Drawing for Animation 1 | | KVB106 | Foundations of Drawing for Animation 2 | | KKB210 | Computational Arts 1 | | KKB211 | Computational Arts 2 | | Digital Media | | KIB101 | Visual Communication | | KIB102 | Foundations of Interactive Media | | KIB103 | Introduction to Web Design | | ITB254 | Interaction Design | | ITB257 | Multimedia Systems | | ITB259 | Advanced Multimedia Systems | | | 2 more units as per discussion with course coordinator | | Game Design | | ITB016 | Fundamentals of Games Design | | ITB017 | Advanced Games Design | | KIB201 | Concept Development for Game Design and Interactive Media | | KIB202 | Enabling Immersion | | KIB310 | Design Studio 3: Virtual Environments | | | Two units selected from the following | | DEB201 | Digital Communication | | DEB102 | Introducing Design History | | DAB110 | Introductory Architectural Design 1 | | DTB101 | Interior Design 1 | | DNB101 | Industrial Design 1 | | Software Technologies* | | | * This Major assumes students have obtained a SA or better in Queensland Maths B (or equivalent) | | ITB003 | Object Oriented Programming | | ITB004 | Database Systems | | ITB005 | Systems Architecture | | ITB702 | Algorithms and Data Structures | | ITB746 | Modelling and Animation Techniques | | ITB747 | Real Time Rendering Techniques | | ITB749 | Scientific Programming | | MAB281 | Mathematics for Computer Graphics | Bachelor of Games & Interactive Entertainment Minors Course structure
| Code | Title | | Students select a Minor from the following | | Animation | | | This minor is not availabel to students who are undertaking the Animation and Computational Arts Major | | KIB105 | Animation and Motion Graphics | | KIB107 | Introduction to Programming for 3D Animation | | KVB105 | Foundations of Drawing for Animation 1 | | KVB106 | Foundations of Drawing for Animation 2 | | OR | | | KIB108 | Animation History and Practices | | Advanced Animation# | | KIB212 | Animation Studio 1: Preproduction | | KIB213 | Animation Studio 2: CG Toolkit | | | #This Minor is only available to students who are undertaking the Animation and Computational Arts Major. As resources are limited, entry will be determined on the basis of a student's academic performance in the units KIB105, KIB107, KIB108 and KVB105. | | Computational Arts | | ITB003 | Object Oriented Programming | | KKB210 | Computational Arts 1 | | KKB211 | Computational Arts 2 | | KIB106 | Character Development, Conceptual Design and Animation Layout | | Digital Media | | ITB254 | Interaction Design | | ITB257 | Multimedia Systems | | ITB259 | Advanced Multimedia Systems | | KIB101 | Visual Communication | | | or | | KIB103 | Introduction to Web Design | | Entrepeneurship | | BSB115 | Management, People and Organisations | | MGB223 | Entrepreneurship and Innovation | | | OR | | MGB218 | Managing Business Growth | | AMB240 | Marketing Planning and Management | | AMB251 | Innovation and Market Development | | Game Design | | KIB201 | Concept Development for Game Design and Interactive Media | | KIB202 | Enabling Immersion | | ITB017 | Advanced Games Design | | ITB016 | Fundamentals of Games Design | | Legal Issues | | LWB141 | Legal Institutions and Method | | LWB136 | Contracts A | | | Two units selected from the following | | LWB137 | Contracts B | | LWB142 | Law, Society and Justice | | LWB480 | Media Law | | LWB486 | Intellectual Property Law | | Marketing | | BSB126 | Marketing | | | Three units selected from the following | | AMB251 | Innovation and Market Development | | AMB240 | Marketing Planning and Management | | AMB201 | Marketing and Audience Research | | AMB341 | Strategic Marketing | | Mathematics for Games# | | MAB100 | Mathematical Sciences 1A | | MAB111 | Mathematical Sciences 1B | | MAB112 | Mathematical Sciences 1C | | MAB312 | Linear Algebra | | | # Students who have completed Maths C can substitute MAB100 with one of the following units: MAB311, MAB481 or MAB422 | | Mobile and Network Technologies* | | ITB006 | Networks | | ITB720 | Internet Protocols and Services | | ITB730 | Information Security Fundamentals | | ITB723 | Wireless and Mobile Networks | | | *This Minor is only available to students who are undertaking the Sotware Technologies Major | | Sound Design | | KMB105 | Music and Sound Technology | | KMB106 | Music and Sound for Multimedia | | KMB107 | Sound, Image, Text | | KMB108 | Sound Recording and Acoustics | | Software Technologies | | ITB003 | Object Oriented Programming | | ITB004 | Database Systems | | ITB005 | Systems Architecture | | ITB749 | Scientific Programming | | | This minor is not available to students who are undertaking the Software Technologies Major | | Physics for Games | | PCB107 | Physics and Quantitative Techniques | | PCB460 | Instrumentation and Computational Methods | | PCB593 | Digital Image Processing | | PQB251 | Waves and Optics | IT Elective Unit List
| Code | Title | | Information Technology Elective Unit List | | ITB001 | Problem Solving and Programming | | ITB002 | IT Professional Studies | | ITB003 | Object Oriented Programming | | ITB004 | Database Systems | | ITB005 | Systems Architecture | | ITB006 | Networks | | ITB007 | Web Development | | ITB008 | Modelling Analysis and Design | | ITB009 | Core Project Management | | ITB010 | Core Project Implementation | | ITB011 | CCNA 1 & 2: Network Fundamentals and Routing Protocols | | ITB012 | CCNA 3&4: LAN SWITCHING/WIRELESS AND ACCESSING THE WAN | | ITB016 | Fundamentals of Games Design | | ITB017 | Advanced Games Design | | ITB218 | Applications Programming | | ITB223 | Software Development with ORACLE | | ITB228 | Enterprise Systems | | ITB229 | Database Design | | ITB230 | Project | | ITB233 | Enterprise Systems Applications | | ITB239 | Enterprise Data Mining | | ITB254 | Interaction Design | | ITB257 | Multimedia Systems | | ITB259 | Advanced Multimedia Systems | | ITB260 | E-Commerce Site Development | | ITB264 | Information Systems Consulting | | ITB266 | Information Management | | ITB298 | Business Process Modelling | | ITB322 | Information Resources | | ITB360 | Corporate Systems | | ITB361 | Socio-technical Systems | | ITB362 | Organisational Databases | | ITB363 | Project Management Practice | | ITB364 | Information Systems Development | | ITB365 | Business Analysis | | ITB366 | Information Systems Operations | | ITB370 | Project | | ITB705 | Intelligent Systems | | ITB702 | Algorithms and Data Structures | | ITB706 | Systems Programming | | ITB712 | Software Engineering Studies | | ITB716 | Advanced Web Applications Development | | ITB713 | Advanced Java Programming | | ITB717 | Enterprise Software Architecture | | ITB720 | Internet Protocols and Services | | ITB721 | Unix Network Administration | | ITB722 | Network Planning and Deployment | | ITB730 | Information Security Fundamentals | | | ITB731 is offered bi-annually and will be available for 2009 | | ITB723 | Wireless and Mobile Networks | | ITB731 | Security Technologies | | ITB732 | Cryptology and Protocols | | ITB747 | Real Time Rendering Techniques | | ITB749 | Scientific Programming | | ITB746 | Modelling and Animation Techniques | | ITB750 | Computer Game Studies | | ITB751 | Games Production | | | ITB761/2/3/4/5 Please check with the relevant coordinator for further information on Special Topics. | | | ITB762 Special Topic in 1/2008 is to be used for CCNA 1 & 2: Internetworking and Rouiting Basics | | ITB761 | Special Topic 1 | | ITB763 | Special Topic 3 | | ITB762 | CCNA 1 & 2: INTERNETWORKING AND ROUTING BASICS | | ITB764 | Special Topic 4 | | ITB765 | Special Topic 5 | | ITB847 | Computational Intelligence for Control and Embedded Systems | | MAB281 | Mathematics for Computer Graphics | Potential careers Animator Computer Game Programmer Computer Games Developer Computer Systems Engineer Multimedia Designer Programmer Project Developer Project Manager Software Engineer Technical Officer Web Designer
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