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| QTAC code: | | 421012 | | | Domestic entry: | | February | | | Past OP cut-off: | | Admission to course is based on portfolio and previous academic achievement. Please refer to Additional Entry Requirements. | | | Past rank cut-off: | | Admission to course is based on portfolio and previous academic achievement. Please refer to Additional Entry Requirements. | | | Assumed knowledge: | | English (4, SA) | | | Preparatory studies: | | ENGLISH: Successful completion of a year of full-time vocational or tertiary study. | | | CRICOS code: | | 056185A | | | International fees: | | 2009: $9,750 per semester (indicative) (per semester, subject to annual review) | | | International entry: | | February | | | Course duration (full-time): | | 3 years | | | Total credit points: | | 288 cp | | | Standard credit points/full-time semester: | | 48 cp | | | Campus: | | Kelvin Grove | |
Why choose this course? Animation is reaching into more and more industries because of the increasing virtualisation of cultural material, the application of visualisation in a range of settings, and the emergence of new industries which rely on animators. Animation, visual effects, computer graphics, gaming, visualisation and motion graphics are established professions, with new job descriptions emerging constantly. Practical teaching You will work in a studio setting with a select group of students. Being a studio based course, you will learn the techniques of idea development into timelines through to finished works, replicating real-world situations.
Through an emphasis on practice-led enquiry and studio critique, you will be encouraged to express and develop your ideas in creative and innovative ways. With our emphasis on current workflows and tools as well as traditional perspectives on the craft of filmmaking, design and animation, our students take a solid set of industry-ready practices with them on graduation. Facilities / technology You will learn in purpose-built animation studios in the award winning QUT Creative Industries Precinct. You will be trained in high-end software packages like Maya, ZBrush, Silo, Mudbox, Boujou and After Effects. Career outcomes Graduates are career-ready for a range of industries including animation, games, visual effects, visualization, architecture, industrial design, and real-time studios as well as traditional advertising and design agencies. QUT graduates are highly regarded in the animation industry, with many working in Australia and Internationally as visual effects producers, game artists, designers, concept artists, or storytellers in their own right. What our students say QUT graduate Dan Cotter wasn't sure that university was the best setting in which to pursue a career in Animation. After researching his options he chose QUT because of the prominence it gives the creative industries.
'QUT is a creative utopia! I developed a strong sense of independence. We were taught to be free thinkers, to value our own opinions. QUT teaches you to take charge. I have the confidence to believe in myself, the ability to self-evaluate, to actively seek to improve. I was taught to teach myself, which is especially invaluable in my industry, where tools and techniques are constantly evolving.'
Dan was promoted to a lead position at Photon VFX after less than a year the industry. His team works on Animalia, one of the most visually beautiful children's programs on television. Addtional Entry Requirements Applicants are selected on the basis of their portfolio and previous academic achievement. Overview This project-based course is designed to meet the technical, creative and conceptual development needs of the animation and 3D computer graphics industry. You will work within a studio environment learning how an animation studio is run, the various roles undertaken in a studio, and the flow of a production from pitch to delivery. Through exercising production roles, you will develop core work and communication skills, demonstrating these through exploration of form and character, design and development, and iteration through critique while following industry standards of presentation of design ideas in pitch, play and preproduction.
You will learn creative and technical skills within a contextual framework, which allows you to build your career in digital product and new media strategy. Career Outcomes Graduates can work in visual effects, direction or animation for film, television, advertising, or real-time games; visualisation for architecture, medicine and training simulation. Course Structure In order to complete this course, students must undertake two Creative Industries Foundation units, a maximum of 18 discipline or specified units relating to the chosen major and a minimum of four electives. Course Structure
| Code | Title | | Semester 1, Year 1 | | KIB106 | Character Development, Conceptual Design and Animation Layout | | KIB108 | Animation History and Practices | | KVB105 | Foundations of Drawing for Animation 1 | | KKB101 | Creative Industries: People and Practices | | Semester 2, Year 1 | | KIB105 | Animation and Motion Graphics | | KIB107 | Introduction to Programming for 3D Animation | | KVB106 | Foundations of Drawing for Animation 2 | | KKB102 | Creative Industries: Making Connections | | Semester 1, Year 2 | | KIB212 | Animation Studio 1: Preproduction | | | Elective | | | Elective | | Semester 2,Year 2 | | KIB213 | Animation Studio 2: CG Toolkit | | | Elective | | | Elective | | Semester 1, Year 3 | | KIB312 | Animation Studio 3: Advanced Concepts in Computer Animation 1 | | | Elective | | | Elective | | Semester 2, Year 3 | | KIB313 | Animation Studio 4: Advanced Concepts in Computer Animation 2 | | | Elective | | | Elective | Potential careers Advertising Professional Animator Computer Game Programmer Computer Games Developer Film/Television Producer Internet Professional Media Industry Specialist Multimedia Designer Visual Artist Web Designer
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